Dealer’s Cove
Action, shoose a card from the material dump and put it in your material reserve. If the material dump is empty… wait for something to be dumped and then use this card. “Look what I’ve found!”
Action, shoose a card from the material dump and put it in your material reserve. If the material dump is empty… wait for something to be dumped and then use this card. “Look what I’ve found!”
Action, choose a card from the playing cards dump, show it to other players, and put it in your hand. If the playing cards dump is empty… wait before using this action. “One man’s trash is another man’s treasure.“
Action, you can swap whatever you want, a material or legendary tool, with one of yours materials or legendary tools that are in your area (not from the hand) , but after this action you are forced to pass the turn. Yes, you can also trade material or tool that are rotated. “What can you
Action, draw one material card form the material deck and one playing card from the playing deck. like the begining of the turn. “I’m gettin’ the munchies.”
Action, draw one card from the material deck and put in your reserve. If the drawn card has an ability with a “When drawn” trigger, the ability effect takes place. “make the most of the Indian hemp seed and sow it everywhere.”
Action, dump the last two smoked material cards from an opponent’s smoked stack. Better use this when the targeted opponents has just smoked something big! “Nothing better than a long sleep to get sober!“
Action, dump the last one smoked material card from an opponent’s smoked stack. Better use it when the targeted opponent just smoked something strong! “Take a cold shower to recover… hopefully!“
Action, dump all the materials and legendary tools from an opponent’s area, remember to dump the material in the material dump and the tools in the playing cards dump. “Herb is the healing of a nation, alcohol is the destruction.” ~ Bob Marley
Action, the legalization is good for everyone, the player that uses this card draws two cards from the material deck and the other players draw one material card each following in clockwise order. After this action take effect, Police cannot be used as action but only dumped from the hand to gain one action coin.